#ifndef OPENGL_CUBE_H
#define OPENGL_CUBE_H

#include "drawable.h"
#include "trianglemesh.h"
namespace ShaderLab {
    class Cube : public TriangleMesh {
    public:
        Cube(GLfloat size = 1.0f);
    };
}

#endif // !COMMON_CUBE_H
